Post
by Jon » April 20th, 2007, 4:04 pm
Nice post Mason. Here were my thoughts of what I saw go well vs. what we can improve upon:Moroes: As you said this fight is really about good CC. Shackling priests I think should always stand at max casting range (while being able to heal the raid). One thing I saw that was awesome was Hardwigg putting down traps at the feet of the priest in case the shackle breaks. For offtanking, I need to do fairly little to stay on 2nd place of the aggro list for when Chuunks is gouged. Helping out with the adds is where I need to improve. Throwing out an AOE heal, a cyclone, innervate, b-rez, etc is only useful if I time it correctly so I'm back in bear when I become Moroes's target. So I'm just trying to be more aware of that timing and have better situational awareness for helping out with the adds (not cycloning the dps target, etc)Big Bad Wolf: It's hard kiting. Worst problem seems to be when Chuunks gets turned into little red riding hood. I'm still thinking it may be better for me to OT and try to get in 2nd on threat. I will read up on this fight.AOE Pulls: Nice to have you mages with us. One thing I was doing that seemed to help was using a bear AOE taunt as the mobs approached. That's on a 6 min timer though, so I'd alternate pulls with a hurricane in front of the other AOE's, trying to get some of them to start beating on me in bear. So in case healers were wondering why I was grabbing aggro, that's what I was doing.Skeletal Ushers: With the 2 pulls it's probably best if I try to get on top of the threat, ensuring I get ice blocked, and Chuunks better defense can handle the 2 mobs beating on him. I may want to pull both with spells, get in a couple mangles, some lacerates on 2nd mob and this may go smoother. We did this great on the 2nd 2 pull. And speaking of defensive gear, I should have quite a bit better defensive gear next time I offtank this instance. We tried Heroic Ramparts last night, and although we cleared to the last boss (so close 2 times), my gear was showing it's holes. Basically I have tanking gear that has great armor and decent dps, but is lacking defense, dodge, and stamina. So that's where I'm concentrating now. Thankfully druids have a Defense talent that makes up for lack of defense gear on leather. With that talent maxed out, the magic number for druids is 415 defense. I currently have a 3% chance to be crit by a 73 elite boss which is causing problems. In case anybody is curious, here are some formulas for defense that are agreed upon in the druid forums:What to shoot for is [defense rating] / 60 + [resilience rating] / 39.4 >= 5.6 or ( [defense skill] - 350 ) / 25 + resilience rating] / 39.4 >= 5.6 You need 154 Defense Rating (== +65 Defense Skill) to virtually eliminate crits from a level 73 (boss) mob if you have 3/3 SotF. You need 331 Defense Rating to achieve it if 0/3 SotF. Defense past the 'uncrittable' level does help miss, dodge, etc, but not as much as AGI would be helping you