Raid 4/11 post-mortem
Raid 4/11 post-mortem
Raid 4/11 post-mortem
Raid 4/11 post-mortem
I'm also not sold on the AOE problems, I feel like I died just as much on AoE last night as I died the week before. It's just that last week we still had to mages to help AoE after I died... :-p On the plus side, Capt. Dies-A-Lot (me) is now honored, so I can go repair by the blacksmith every other pull now... :-p But regardless, of course it would be ideal to have a mage or two in the group, more AoE, more ranged dps, less people up in front getting cleaved. (Until the next patch)
When we do have the single deaths, just please remember to buff them as soon as their up if you're a buffing class. It'd be nice if it's automatic, and we don't have to wait for someone to ask for buffs. One way to think about it is, make sure you've helped others before you've helped yourself - i.e. throw out those buffs, then bandage/heal/drink,etc. Seeing someone with low health/mana is usually easier to see than noticing that just person A needs one buff. Full health/mana bars across the board, and we're on to the next pull
Moroes - kiting seems key - person with aggro, run around the table, stop when you dont' have aggro and get it again. Then run some more. I think that worked really well. Only thing to improve on is just trying be aware of the big picture.. has a shackle/trap/fear failed? Can I do another form of CC in the meantime? Is a mob wailing on a healer? Can I distract it long enough for some new CC to get in place? Stuff like that, but that'll come with time, as we're more used to what's going on.
Overall good run. The only other thing I can think of to try to work on is pre-emptive heals. Lots of these mobs/trash/bosses hit VERY hard. A tank can go from full health to 50% in no time, and then if a heal is even a tad late, that 50% can go right to 0% and it's too late. Start heals even if the tank is at full health. If you're casting a long heal you can cancel at the last second by moving forward/backward/hitting escape (if it's not needed) - it basically can turn a ~3 second cast into nearly instant healing - if the tank takes damage, you let it land, if not cancel it. Druids/Priest can toss up the HoTs pre-emptively and pallys should feel free to spam flash of light repeatedly since it's very mana efficent. Clearly there is a line between too much healing and just burning through your mana, leaving you with no heals, and these pre-emptive ideas, but try to play around with it.
We're off to a good start!
Raid 4/11 post-mortem
Raid 4/11 post-mortem
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