Raiding Casual != Raiding Stupid; Personal Strategy
Posted: August 17th, 2011, 6:36 pm
In a raid, if 10 people react randomly, what is the outcome? It's f'in random. The more people in your raid that react randomly, the more and more it feels like your boss kills/wipes are a matter of luck.
So why do some raid groups execute so well week in and week out? Is it because they're 'hardcore'? If you answered yes, then you're one of the people acting randomly in the paragraph above. There are various definitions of casual vs. hardcore raiding -- it doesn't matter. Even if the raid roster for a group is 20 people because each person shows up half the time (this is one definition of casual I've seen). Even if the raid group only raids two nights a week for 3 hours instead of five nights a week for 4 hours (this is another definition of casual I've seen). As long as the ten people that do show up are playing intelligently, the raid will execute well. Raiding casual *does not equal* raiding stupid.
For a given boss fight, you can go online and read a boss strategy. The boss strategy may tell you how many tanks and healers to bring, how to position the raid, and some things to watch out for. The video may show you what's going on from a certain player's point of view. Does the strategy tell you the exact sequence of buttons to press? No. This is the distinction between a 'raid strategy' and 'personal strategy'.
In sports and even in business, you've heard the phrase, "successful people visualize success". In a raid, why do some raiders always seem to make the right decisions yet others seem to randomly mess it up? That's because the good raiders can visualize what to do ahead of time. In a boss fight, events happen that you must react to. When the event occurs, you act -- even if that action is to stand still and do nothing. Let's go over an example from Shannox.
I'm a ranged DPS that is attacking Rageface (the untankable dog that is killed first). A trap is thrown at me. Let's visualize what can happen.
1) I'm not paying attention. The trap goes off and it's an immolation trap. The three raid healers now have to heal four targets instead of three.
2) I'm not paying attention. The trap goes off and it's a freezing trap. DPS now has to stop working on Rageface to break me out.
3) I'm paying attention and I move out before the trap goes off.
Are those the only three answers? No. There are tiers to visualization. Just because you avoid the most catastrophic outcomes 1 and 2 does not make you a good raider. Take the visualization to the next tier.
4) I'm paying attention and notice that it's an immolation trap. I move out of the trap and stand next to it. The next time Rageface jumps at me, he triggers the immolation trap and takes a bunch of fire damage plus increased damage taken by 40%. Wow, I'm f'in pro.
5) I'm paying attention and notice that it's a freezing trap. I move out of the trap and keep moving further away. The next time Rageface jumps at me, he isn't accidentally frozen and I don't waste time having to break him out of a block of ice. Wow, I'm f'in pro.
Do you know what drives me nuts on sloppy Shannox kills? I'm a healer, yet I can visualize what I think other players should be doing. During phase 1 when the three healers have to actually worry about random damage due to Rageface, there are more than three people taking damage. Why? Because the raid isn't > 50 yards from where the spear is landing. I *visualize* having the raid packed near the boss while killing Rageface. I *visualize* only three people taking damage -- the Shannox tank, the Riplimb tank, and the current target of Rageface. I *visualize* that when the spear is thrown, only two people are hit by AoE pulse instead of eight people. When the Shannox tank drags the boss, I *visualize* the tank taking a predictable path. Why the hell is it random every time we pull the boss? The tank doesn't have to worry about threat -- all of the DPS is on Rageface. The tank doesn't have to worry about traps behind him -- no one is standing behind him for a trap to be thrown at (and if someone were standing behind him, the tank can *visualize* that no one should be there and yell at them to never do that again). The tank can solely focus on the position of the boss, the presence of traps beneath his feet, the position of the Riplimb tank, *and* the position of the closest freezing trap to the Riplimb tank -- with those four pieces of information, the tank can *visualize* the ideal movement vector so that the instant he has to move (due to a trap thrown at him or shedding the DoT), he moves out in the best possible direction instead of an f'in random direction.
At higher tiers of visualization, you actually end up considering action *before* an event occurs -- that way, when/if an event does occur, you have a *better selection* of actions that you can take. One example is that on Majordomo, healers/ranged on the ring should move ahead of time to hug a fire circle adjacent to them. That way, the fire circles overlap 50% so that for a given flame leap, you can remove the visualization scenario where you are pinned between two poorly placed fire circles -- your action ahead of time gives you better choices later on.
Unless a fight is highly scripted (like Baleroc), your raid leader will have a raid strategy that is a general framework. Even though a boss may use abilities randomly at random targets, if all ten players *visualize* their actions and react in a *deliberate* manner instead of a random one, you'll find that player positioning and behavior will converge -- you end up with a clean kill week after week. How do you get all ten players to this level of skill? By wiping a lot. Even if a boss dies, if each of the ten players reflects on the decisions they made during the fight, they can improve week after week. Always being in the optimal position so that you never have to move to DPS is not an accident -- it is the result of reflecting on two wipes where I was pissed off at always being out of range and having to run around. Do you know that on Shannox, I always heal while standing in the melee pile? When the tank moves the boss, I know where all the traps are -- they're either underneath the tank or in a semicircle behind the boss where the DPS was standing. Whenever a melee DPS walks over an immolation trap thrown at the tank, I /facepalm -- if I can heal in melee range and still not trigger traps, why can't people DPS and not trigger them? The good players know that when following the boss, follow behind the outsides of his legs because any trap thrown at the tank will be passing between them. This of course requires that the tank drag the boss backwards (what one would assume is the natural reaction) instead of randomly dragging the boss around. Notice how even though the trap target is random, the actions of the ten raid members is deliberate and converges into a clean boss kill. As soon as the tank starts acting randomly, the other raid members are now more prone to random action and the result are sloppy boss kills chalked up to luck.
So...how do you audit your personal strategy for a boss fight? Do the following exercise. First, list off the things you will do during the boss fight that are not random -- imagine that none of the boss' random target abilities target you. You'll find that this is a simple script. Suppose I'm a shadow priest on Majordomo. My script is to stack on the pull and use my full DPS rotation on the boss. Right before the sixth cleave, I will hit dispersion. As the sixth cleave hits, I will move out to my designated spot on the circle. I'll do my full DPS rotation on the boss and spike the cats. On the fifth leap, I will run in and cast SW:Death and renew my DPlague, and so forth. It's a simple script.
This is why it really pisses me off when people come to a raid completely unprepared. I don't care if you're the best pre-potting DPS in the world, FFS take 5 minutes to watch a L2Raid video before the fight. Even if the video is 15 minutes long, you can just skip the parts that don't pertain to your role in the fight. Here's a football analogy. Your raid leader (coach Belichick) needs to know the whole strategy. He has an idea of what all the players are doing -- tanks, healers, ranged DPS, melee DPS. If you're just a wide receiver, just have a 'clue' what your route is -- if you're a melee DPS, know what the melee DPS simple script for the boss fight is. You don't need to memorize what the tanks and healers are doing, just know your own role. That way, when coach Belichick decides to tweak the play, you're on the same page instead of having to say you didn't bother to open the playbook -- if your own time is so precious that you can't be bothered to prepare, then what about the time of the other nine people on the team that have to wait while you're told what to do. Furthermore, when you actually pull the boss, you have an idea what the non-random abilities are -- if you have no idea what the boss does, then every ability looks random to you.
Second, start going down the list of random things that can happen in the fight. For each random thing that can happen to you, visualize and state your reaction -- if Majordomo does a flame leap at me, I'm going to move out of it. Next, be sure to clarify the details of your reaction -- is any movement okay, or are there better choices? Are there any worse choices? In this case, I would say, "I'd strafe away from any close existing fire circle so that I don't get pinned later on unless it was the fourth leap. If it was the fourth leap, either side doesn't matter because on the fifth leap, I would be running inward into the melee pile".
Lastly, you could even ask how you would optimize your action -- "In order to maintain my DPS, I would cast SW:Death and refresh DPlague while I was moving".
I don't expect people to come up with their entire personal strategy for a boss ahead of time. As long as you learn from each pull -- wipe or kill, you will develop your own personal strategy as you go. The random events don't even have to occur to you -- whenever I see a ranged DPS mess something up, I ask myself, "Can that happen to me? If so, what would I do differently?".
So why do some raid groups execute so well week in and week out? Is it because they're 'hardcore'? If you answered yes, then you're one of the people acting randomly in the paragraph above. There are various definitions of casual vs. hardcore raiding -- it doesn't matter. Even if the raid roster for a group is 20 people because each person shows up half the time (this is one definition of casual I've seen). Even if the raid group only raids two nights a week for 3 hours instead of five nights a week for 4 hours (this is another definition of casual I've seen). As long as the ten people that do show up are playing intelligently, the raid will execute well. Raiding casual *does not equal* raiding stupid.
For a given boss fight, you can go online and read a boss strategy. The boss strategy may tell you how many tanks and healers to bring, how to position the raid, and some things to watch out for. The video may show you what's going on from a certain player's point of view. Does the strategy tell you the exact sequence of buttons to press? No. This is the distinction between a 'raid strategy' and 'personal strategy'.
In sports and even in business, you've heard the phrase, "successful people visualize success". In a raid, why do some raiders always seem to make the right decisions yet others seem to randomly mess it up? That's because the good raiders can visualize what to do ahead of time. In a boss fight, events happen that you must react to. When the event occurs, you act -- even if that action is to stand still and do nothing. Let's go over an example from Shannox.
I'm a ranged DPS that is attacking Rageface (the untankable dog that is killed first). A trap is thrown at me. Let's visualize what can happen.
1) I'm not paying attention. The trap goes off and it's an immolation trap. The three raid healers now have to heal four targets instead of three.
2) I'm not paying attention. The trap goes off and it's a freezing trap. DPS now has to stop working on Rageface to break me out.
3) I'm paying attention and I move out before the trap goes off.
Are those the only three answers? No. There are tiers to visualization. Just because you avoid the most catastrophic outcomes 1 and 2 does not make you a good raider. Take the visualization to the next tier.
4) I'm paying attention and notice that it's an immolation trap. I move out of the trap and stand next to it. The next time Rageface jumps at me, he triggers the immolation trap and takes a bunch of fire damage plus increased damage taken by 40%. Wow, I'm f'in pro.
5) I'm paying attention and notice that it's a freezing trap. I move out of the trap and keep moving further away. The next time Rageface jumps at me, he isn't accidentally frozen and I don't waste time having to break him out of a block of ice. Wow, I'm f'in pro.
Do you know what drives me nuts on sloppy Shannox kills? I'm a healer, yet I can visualize what I think other players should be doing. During phase 1 when the three healers have to actually worry about random damage due to Rageface, there are more than three people taking damage. Why? Because the raid isn't > 50 yards from where the spear is landing. I *visualize* having the raid packed near the boss while killing Rageface. I *visualize* only three people taking damage -- the Shannox tank, the Riplimb tank, and the current target of Rageface. I *visualize* that when the spear is thrown, only two people are hit by AoE pulse instead of eight people. When the Shannox tank drags the boss, I *visualize* the tank taking a predictable path. Why the hell is it random every time we pull the boss? The tank doesn't have to worry about threat -- all of the DPS is on Rageface. The tank doesn't have to worry about traps behind him -- no one is standing behind him for a trap to be thrown at (and if someone were standing behind him, the tank can *visualize* that no one should be there and yell at them to never do that again). The tank can solely focus on the position of the boss, the presence of traps beneath his feet, the position of the Riplimb tank, *and* the position of the closest freezing trap to the Riplimb tank -- with those four pieces of information, the tank can *visualize* the ideal movement vector so that the instant he has to move (due to a trap thrown at him or shedding the DoT), he moves out in the best possible direction instead of an f'in random direction.
At higher tiers of visualization, you actually end up considering action *before* an event occurs -- that way, when/if an event does occur, you have a *better selection* of actions that you can take. One example is that on Majordomo, healers/ranged on the ring should move ahead of time to hug a fire circle adjacent to them. That way, the fire circles overlap 50% so that for a given flame leap, you can remove the visualization scenario where you are pinned between two poorly placed fire circles -- your action ahead of time gives you better choices later on.
Unless a fight is highly scripted (like Baleroc), your raid leader will have a raid strategy that is a general framework. Even though a boss may use abilities randomly at random targets, if all ten players *visualize* their actions and react in a *deliberate* manner instead of a random one, you'll find that player positioning and behavior will converge -- you end up with a clean kill week after week. How do you get all ten players to this level of skill? By wiping a lot. Even if a boss dies, if each of the ten players reflects on the decisions they made during the fight, they can improve week after week. Always being in the optimal position so that you never have to move to DPS is not an accident -- it is the result of reflecting on two wipes where I was pissed off at always being out of range and having to run around. Do you know that on Shannox, I always heal while standing in the melee pile? When the tank moves the boss, I know where all the traps are -- they're either underneath the tank or in a semicircle behind the boss where the DPS was standing. Whenever a melee DPS walks over an immolation trap thrown at the tank, I /facepalm -- if I can heal in melee range and still not trigger traps, why can't people DPS and not trigger them? The good players know that when following the boss, follow behind the outsides of his legs because any trap thrown at the tank will be passing between them. This of course requires that the tank drag the boss backwards (what one would assume is the natural reaction) instead of randomly dragging the boss around. Notice how even though the trap target is random, the actions of the ten raid members is deliberate and converges into a clean boss kill. As soon as the tank starts acting randomly, the other raid members are now more prone to random action and the result are sloppy boss kills chalked up to luck.
So...how do you audit your personal strategy for a boss fight? Do the following exercise. First, list off the things you will do during the boss fight that are not random -- imagine that none of the boss' random target abilities target you. You'll find that this is a simple script. Suppose I'm a shadow priest on Majordomo. My script is to stack on the pull and use my full DPS rotation on the boss. Right before the sixth cleave, I will hit dispersion. As the sixth cleave hits, I will move out to my designated spot on the circle. I'll do my full DPS rotation on the boss and spike the cats. On the fifth leap, I will run in and cast SW:Death and renew my DPlague, and so forth. It's a simple script.
This is why it really pisses me off when people come to a raid completely unprepared. I don't care if you're the best pre-potting DPS in the world, FFS take 5 minutes to watch a L2Raid video before the fight. Even if the video is 15 minutes long, you can just skip the parts that don't pertain to your role in the fight. Here's a football analogy. Your raid leader (coach Belichick) needs to know the whole strategy. He has an idea of what all the players are doing -- tanks, healers, ranged DPS, melee DPS. If you're just a wide receiver, just have a 'clue' what your route is -- if you're a melee DPS, know what the melee DPS simple script for the boss fight is. You don't need to memorize what the tanks and healers are doing, just know your own role. That way, when coach Belichick decides to tweak the play, you're on the same page instead of having to say you didn't bother to open the playbook -- if your own time is so precious that you can't be bothered to prepare, then what about the time of the other nine people on the team that have to wait while you're told what to do. Furthermore, when you actually pull the boss, you have an idea what the non-random abilities are -- if you have no idea what the boss does, then every ability looks random to you.
Second, start going down the list of random things that can happen in the fight. For each random thing that can happen to you, visualize and state your reaction -- if Majordomo does a flame leap at me, I'm going to move out of it. Next, be sure to clarify the details of your reaction -- is any movement okay, or are there better choices? Are there any worse choices? In this case, I would say, "I'd strafe away from any close existing fire circle so that I don't get pinned later on unless it was the fourth leap. If it was the fourth leap, either side doesn't matter because on the fifth leap, I would be running inward into the melee pile".
Lastly, you could even ask how you would optimize your action -- "In order to maintain my DPS, I would cast SW:Death and refresh DPlague while I was moving".
I don't expect people to come up with their entire personal strategy for a boss ahead of time. As long as you learn from each pull -- wipe or kill, you will develop your own personal strategy as you go. The random events don't even have to occur to you -- whenever I see a ranged DPS mess something up, I ask myself, "Can that happen to me? If so, what would I do differently?".