Arena PvP

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TIggerstYle
Posts: 132
Joined: December 28th, 2006, 3:22 pm

Arena PvP

Post by TIggerstYle »

Hey guys ive been doing some reading on strategies for our 5v5 team. From what ive been reading its more about gear and group makeup then anything else. And i dont think we are all that geared just yet, i know tig isnt. But a few things that made some sense, if the group has a lock like we do for Arena fighting the best thing is the felhound, sick em on a healer and he silences as well as drains mana, then dot up as many targets as you can and fear when you can. Also hunters are effective because of the damage they do and crowd controll with traps, a slowing trap sometimes works better cause it affects more then 1 person at a time. And of course the whole take down the healer as fast as you can bit too. And another thing i read which i never really thought of was the whole LOS issue with some of the BG's. If you can draw a target out of the healers LOS then its an easy kill.
Gathgor
Posts: 162
Joined: January 2nd, 2007, 11:49 pm

Arena PvP

Post by Gathgor »

Is there a specific group alreayd picked out?  If so, what will those toons be doing while the rest are doing end game instances?  I suspect that they can fill in as DPS, but if Tig is specced for DPS then he will have trouble tanking and this will go for priests that are shadow specced vs holy specced.  OF course, in a 5 vs 5 I could see a holy priest being very helpful bandaging up the other 4 during the fight. Tig, can you go over what your prior tactics have been so far for the rest of us?  I'm very interested to know.  It looks like to me that even a 70 warrior that is protection specced with all of the end-tree protection talents might be useful in a 5 vs 5 given some of the spell bashing abilities.  What is the current group make-up?  If this is going to be a fixed group, then who else is going to try 5 vs 5?  For those of you with 70s and an alt that is 60+, are you going to have one toon for end game instances and the other for PVP? Robert
TIggerstYle
Posts: 132
Joined: December 28th, 2006, 3:22 pm

Arena PvP

Post by TIggerstYle »

All i know for sure is that your allowed 2 of every class in a 5v5 team, so far im the only warrior. Yes i am DPS specced and you wont find too many straight prot spec warriors on an Arena team im afraid, the 5v5 format is very fast and a player needs the most DPS they can put out in a hurry. Besides most of the damage your taking in BG's is spell damage anyway and no amount of defence skill in the world lessens the damage you take from spells. Until i run into trouble tanking instances i am going to stick with my current build, it seems to be a god mix of DPS and enough points in prot to allow me to tank well. So far on the FA5 team we have Dudepal (Priest), Fargol (Warlock), Krikor (Rogue), Joesph (Mage), Hardwigg ( Hunter), Escarriot ( Paladin), and Myself ( Warrior ), As far as our strategy has been well we really didnt have one besides try to kill healers first. Our first 10 matches or so were a bit of a learning experience, as embarressing as it is to say we didnt get a single kill till our 8th or 9th match. Our problem was lack of secondary healing i think, poor Dudepal was gettign beat on by all of em right from the get go and we had a tough time keeping him up, whereas the other groups we played almost all had at least 2 sometimes 3 healers. We went 1-9 our first 10 but once we added Escarriot the guys went 1-4 so way better on the win loss ratio. The classes that seem to do really well in Arena are the Hybrids cause of their versatility. Druids, Pally's, Shammy's all can DPS well enough as well as heal. Our group up until this point only has the 1 hybrid in Escarriot but hopefully we can add a druid or 2 here soon and lord willing a few shammies in the next few months :)
Gathgor
Posts: 162
Joined: January 2nd, 2007, 11:49 pm

Arena PvP

Post by Gathgor »

So, I'm a little confused as I have NO experience with the Arena yet.  YOu have listed 7 people for the 5v5.  Does that mean that more than 5 play at a time or there are substitutes?  Forgive my ignorance. I am currently arms specced and half way through 67 at this point.  I have a 15 shammy also that I plan on playing when I don't play Gathgor.  It sounds like a warlock would not be the best given the lack of healing although my lock puts out a s***load of damage.  I also have a 34 druid that I could push up.  What would you recommend since I would like to PVP with another toon besides Gathgor.  I get pwned too easily with him and when I play my lock, I rock in PVP.
Jon
Posts: 532
Joined: January 4th, 2007, 4:41 pm

Arena PvP

Post by Jon »

I'd be interested in joining up with the Druid when I hit 70, probably a couple of weeks.
Hardwigg
Posts: 383
Joined: January 2nd, 2007, 4:42 pm

Arena PvP

Post by Hardwigg »

I have a question about the arena points system:Do all members of a 5v5 team get the same amount of points?  For instance, what if one character only plays 5 matches, and another plays 15, and another 10.  All their win-loss records could be different.  Do the people with the better records on the team get more Arena points, or is it distributed evenly, you know, since it's a team?Also, anyone wanna form a 2v2 team?  Might as well accrue Arena points on as many fronts as possible.  What class would be good to pair w/ a hunter?
TIggerstYle
Posts: 132
Joined: December 28th, 2006, 3:22 pm

Arena PvP

Post by TIggerstYle »

OK first off , Dan from what i understand as long as you compete in 60% of the Arena matches your team plays you all get the same amount of points. Gath, Locks are the Uber class in PvP, but what our team needs is secondary healers thats where jon's duid would be a welcome addition, as i said before hybrids rock in Arena. Also its called 5v5 Arena for a reason , only 5 at a time can compete :), but you can fill a team up with as many players as you like as long as theres no more then 2 per class. Then pick the 5 you want to go to battle with and play.
Fargol
Posts: 465
Joined: December 27th, 2006, 9:51 pm

Arena PvP

Post by Fargol »

To clear some stuff up:

- To be awarded points at the end of the week, you must have competed in at least 30% of the total matches, and the team must have competed in at least 10 matches.
- Any arena team can have up to double the competing size of the group, i.e. a 5v5 team can have up to 10 total players, no matter what class.


As it is now, we just have a 5man with basically any 70 who wants to try out the arena. Nothing is really set in stone. I can easily see various people setting up individual planned out teams in the future, when a lot more of us are 70, but I figured creating one would at least get us in there, get some experience and at least some arena points

Also, I can't really speak for anyone else, but I'm not planning on radically changing specs just for PvP - for me the arena is just something different for a couple times a week. It doesn't really matter if you do 10 matches or 1000 matches a week, it's how you do in them. Winning all 10 of 10 will do you better than winning only 750/1000.


Fargol
Posts: 465
Joined: December 27th, 2006, 9:51 pm

Arena PvP

Post by Fargol »

Oh, and for the meantime, if you're interested in trying out the 5man team with us, send a message to Fargol in game. I think we have 7 on the team so far, so we could have up to 3 more. (You do have to be 70 to compete, though)

TIggerstYle
Posts: 132
Joined: December 28th, 2006, 3:22 pm

Arena PvP

Post by TIggerstYle »

Cool thanks for the info Mike Also i was going to ask why we only do roughly 10 or so matches a week, when i have noticed other arena teams doing 50 or 60 and they are still ranked higher meaning they are getting more arena points?
Fargol
Posts: 465
Joined: December 27th, 2006, 9:51 pm

Arena PvP

Post by Fargol »

Well, Nick and I thought that for the first week, as close to the minimum would be good, since we were losing most of our fights. All teams start off with a rating of 1500, and go up or down from there. Points are awarded based on your rating. Our rational was that at least for the first week, let's not run us into the ground too quickly, so we can get more arena points.

For example, if we started the team, and played two matches against evenly ranked teams, and lost one and won one, we'd lose say 15 on our rating, and then gain 15, and be right back were we started. If we lose a whole bunch, we'll go down. Yes, we could fight more to even things out, but chances are, we'd just end up losing more, plummeting our rating even faster.

Anyway, that was the rational. What we do is up to us, but in my opinion, I'd like to do what we can to get the most amount of arena points. If we get roughly the same number of points as last week, I'd think we'd all be able to pick up a shiny epic from the arena vendor is like 4-5 weeks.

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